Really, they've given you a relatively beautiful (if block-based) world to go adventure around in - and since most enemies and obstacles can be beaten by rolling around and hammering R2, you have plenty of mental space to dedicate to taking it all in. And once you get the hang of the game, nothing feels like it demands too much of you. The animations flow (though chaining different actions together does feel a bit sticky at times). The worlds are vibrant, and range from powerful pastel palettes to dingy dungeon crawls.
The characters, reminiscent of modified Lego people, all move fluidly. If you're waiting for the inevitable second boot to fall from a sentiment like 'how bad could it be', you'll actually have to keep waiting. With a solid rating on Steam, an army of thumbs ups, and a Very Positive overall 's gotta be good, right? So when I was handed a copy of Portal Knights, an offbeat action adventure RPG by Keen Games coming out of Early Access, I figured 'why not?'.